• 師資陣容

    • 行政技術人員

黃俊穎 Chun-Ying Huang 副教授
  • 國立台灣大學電機工程博士
  • 工程三館 417
  • 03-5712121 # 31875

經歷

1.Associate Professor, Dept. of Computer Science, NCTU, 2016-Present
2.Associate Professor, Dept. of Computer Science and Engineering, NTOU, 2013-2016
3.Assistant Professor, Dept. of Computer Science and Engineering, NTOU, 2008-2013

研究興趣

系統安全, 多媒體網路, 應用系統研究

實驗室

研究計畫

1.行動裝置軟體安全檢測技術之研究與開發, 2015-2018, 科技部
2.雲端遊戲平台關鍵技術之研究與開發, 2014-2016, 科技部
3.行動安全威脅之樣本與流量資料庫: 收集與評鑑, 2012-2014, 國科會
4.Linux Netfilter 網路封包攔截及檢測界面軟體加速方法與實作, 2011-2012, 國科會

代表著作

1.Chih-Fan Hsu, Ching-Ling Fan, Tsung-Han Tsai, Chun-Ying Huang, Cheng-Hsin Hsu, and Kuan-Ta Chen, "Toward an Adaptive Screencast Platform: Measurement and Optimization," ACM Transactions on Multimedia Computing Communications and Applications, Vol. 12, No. 5s, pp. 1—25, November 2016.
2.Chun-Ying Huang, Ching-Ling Fan, Chih-Fan Hsu, Hsin-Yu Chang, Tsung-Han Tsai, Kuan-Ta Chen, and Cheng-Hsin Hsu, "Smart Beholder: An Extensible Smart Lens Platform," Proceedings of ACM Multimedia, October, 2016.
3.Pin-Chun Wang, Ching-Ling Fan, Chun-Ying Huang, Kuan-Ta Chen, and Cheng-Hsin Hsu, "Towards Ultra-Low-Bitrate Video Conferencing Using Facial Landmarks," Proceedings of ACM Multimedia, October, 2016.
4.Wei Cai, Ryan Shea, Chun-Ying Huang, Kuan-Ta Chen, Jiangchuan Liu, Victor C. M. Leung, and Cheng-Hsin Hsu, "A Survey on Cloud Gaming: Future of Computer Games," IEEE Access, Volume 4, pp. 7605—7620, August 2016.
5.Pin-Yu Chen, Ching-Chao Lin, Shin-Ming Cheng, Hsu-Chun Hsiao, and Chun-Ying Huang, "Decapitation via Digital Epidemics: A Bio-Inspired Transmissive Attack," IEEE Communications Magazine, Vol. 54, Issue 6, June 2016.
6.Wei Cai, Ryan Shea, Chun-Ying Huang, Kuan-Ta Chen, Jiangchuan Liu, Victor C. M. Leung, and Cheng-Hsin Hsu, "The Future of Cloud Gaming," Proceedings of IEEE, Vol. 104, Issue 4, pp. 687—691, April 2016.
7.Hua-Jun Hong, Chih-Fan Hsu, Tsung-Han Tsai, Chun-Ying Huang, Kuan-Ta Chen, and Cheng-Hsin Hsu, "Enabling Adaptive Cloud Gaming in an Open-Source Cloud Gaming Platform," IEEE Transactions on Circuits and Systems for Video Technology, Vol. 25, Issue 12, pp. 2078—2091, December 2015.
8.Chun-Ying Huang, Chih-Fan Hsu, Tsung-Han Tsai, Ching-Ling Fang, Cheng-Hsin Hsu, and Kuan-Ta Chen, "Smart Beholder: An Open-Source Smart Lens for Mobile Photography," Proceedings of ACM Multimedia, October, 2015.
9.Chun-Ying Huang, Ching-Hsiang Chiu, Chih-Hung Lin, and Han-Wei Tzeng, "Code Coverage Measurement for Android Dynamic Analysis Tools," Proceedings of IEEE Mobile Services, June, 2015.
10.Chun-Ying Huang, Yu-Ling Huang, Yu-Hsuan Chi, Kuan-Ta Chen and Cheng-Hsin Hsu, "To Cloud or Not to Cloud: Measuring the Performance of Mobile Gaming," Proceedings of ACM MobiGames, May, 2015.
11.Chun-Ying Huang, Ying-Dar Lin, Peng-Yu Liao, and Yuan-Cheng Lai, "Stateful Traffic Replay for Web Application Proxies," Security and Communication Networks, Vol. 8, Issue 6, pp. 970—981, April 2015.
12.Chih-Fan Hsu, Tsung-Han Tsai, Chun-Ying Huang, Cheng-Hsin Hsu and Kuan-Ta Chen, "Screencast Dissected: Performance Measurements and Design Considerations," Proceedings of ACM Multimedia Systems, March 2015.
13. Hsing-Kuo Pao, Yuh-Jye Lee, and Chun-Ying Huang, "Statistical Learning Methods for Information Security: Fundamentals and Case Studies," Applied Stochastic Models in Business and Industry, Vol. 31, Issue 2, pp. 97—113, March 2015.
14.Hua-Jun Hong, De-Yu Chen, Chun-Ying Huang, Kuan-Ta Chen, and Cheng-Hsin Hsu, "Placing Virtual Machines to Optimize Cloud Gaming Experience," IEEE Transactions on Cloud Computing, Vol. 3, Issue 1, pp. 42—53, January 2015.