• 師資陣容

    • 行政技術人員

吳毅成 I-Chen Wu 教授
  • 美國卡內基美隆大學資訊工程博士
  • 工程三館 517
  • 03-5712121 # 31855

經歷

1. 交通大學多媒體工程研究所所長,2011-迄今
2. 中華民國人工智慧學會常務理事,2013-迄今
3. 台灣電腦對局學會常務理事,2011-迄今
4. 台灣雲端運算產業協會雲端系統委員會委員,2011-迄今
5. Member of Games Technical Committee of IEEE Computational Intelligence Society, 2011-迄今

研究興趣

人工智慧、格網及雲端計算、電腦遊戲、行動遊戲計算

實驗室

  • 電腦遊戲與智慧實驗室
  • 工程三館 511
  • 03-5712121 # 31603

研究計畫

1. 交大/台達電雲端系統學程規劃與研究計畫(總計畫主持人)
2. 國科會整合性計畫:適用於電腦對局遊戲之志願型計算系統及其應用問題(總計畫主持人)
3. 國科會整合性計畫:適用於電腦遊戲之工作層級運算系統及其應用(總計畫主持人)
4. 國科會產業技術聯盟合作計畫:遊戲產業發展小聯盟 (小聯盟總計畫主持人)
5. 國科會技術及知識應用型產學合作計畫:以 iOS 為主之行動裝置棋類遊戲平台 (計畫主持人)
6. 國立交通大學「邁向頂尖大學特色研究計畫」:先進機器學習技術之研究及相關應用問題(計畫主持人)

代表著作

1. I-Chen Wu, Der-Johng Sun, Lung-Ping Chen , Kan-Yueh Chen, Ching-Hua Kuo, Hao-Hua Kang, Hung-Hsuan Lin, "An Efficient Approach to Solving Nonograms", accepted by the IEEE Transactions on Computational Intelligence and AI in Games (SCI, 16/104), DOI 10.1109/TCIAIG.2013.2251884, Feb 2013. NSC 99-2221-E-009-104-MY3.本人為第一作者、通訊作者.
2. Kuo-Yuan Kao, I-Chen Wu, S.-J. Yen, and Yi-Chang Shan, "Incentive Learning in Monte Carlo Tree Search", accepted by the IEEE Transactions on Computational Intelligence and AI in Games (SCI, 16/104), DOI 10.1109/TCIAIG.2013.2248086, Feb 2013. NSC 99-2221-E-009-104-MY3.本人為通訊作者.
3. I-Chen Wu, Hung-Hsuan Lin, Der-Johng Sun, Kuo-Yuan Kao, Ping-Hung Lin,Yi-Chih Chan, and Po-Ting Chen (2012, Dec). Job-Level Proof Number Search. The IEEE Transactions on Computational Intelligence and AI in Games, DOI:10.1109/TCIAIG.2012.2224659. (SCI, 16/104). NSC 99-2221-E-009-104-MY3.本人為第一作者、通訊作者.
4. Hamido Fujita and I-Chen Wu (2012, Oct). A special issue on artificialintelligence in computer games: AICG. Knowledge-Based Systems ,Volume 34.(SCI, 15/111).
5. Kuo-Yuan Kao, I-Chen Wu, and Yi-Chang Shan (2012, Oct). XT Domineering: A New Combinatorial Game. Knowledge-Based Systems, Volume 34, pp.55-63.(SCI, 15/111). NSC 99-2221-E-009-102-MY3. 本人為通訊作者.
6. Kuo-Yuan Kao, I-Chen Wu, Yi-Chang Shan, and Shi-Jim Yen (2012, Sep). Selection Search for Mean and Temperature of Multi-Branch Combinatorial Games. ICGA Journal. (SCI, 31/104). NSC 99-2221-E-009-102-MY3. 本人為通訊作者.
7. Yi-Chang Shan, I-Chen Wu*, Hung-Hsuan Lin and Kuo-Yuan Kao (2012, Jan). Solving Nine Layer Triangular Nim. Journal of Information Science and Engineering, Vol. 28, pp.99-113. (SCI). NSC 99-2221-E-009-104-MY3. 本人為通訊作者.
8. Hung-Hsuan Lin, I-Chen Wu (2011, Dec). An Efficient Approach to Solving the Minimum Sudoku Problem. ICGA Journal, vol. 34(4), pp. 191-208. (SCI,31/104). NSC 99-2221-E-009-104-MY3. 本人為通訊作者.
9. Sheng-Hao Chiang, I-Chen Wu*, Ping-Hung Lin (2011, Aug). "Drawn K-In-A-Row Games", Theoretical Computer Science (SCI), Vol. 412, No. 35, pp. 4558-4569, August 2011.
10. Loon-Been Chen and I-Chen Wu, "An Efficient Distributed Online Algorithm to Detect Strong Conjunctive Predicates", IEEE Trans. on Software Engineering (SCI, 2/105), vol. 28, no. 11, pp. 1077-1084, 2002.