• 師資陣容

    • 行政技術人員

林文杰 Wen-Chieh Lin 教授
  • 美國卡內基美隆大學機器人學博士
  • 工程三館 707
  • 03-5712121 # 56687

經歷

1.Assistant Professor, Department of Computer Science, NCTU, 2006-2012
2.Associate Professor, Department of Computer Science, NCTU, 2012-present

研究興趣

Computer Graphics、Computer Vision、Computer Animation、Robotics

實驗室

  • 交通大學光復校區工程三館EC229B,EC237
  • 工程三館 229B
  • 03-5712121 # 56676

研究計畫

1. 基於動作序列學習的感知關聯性角色動畫(2012-2015),國科會優秀年輕學者研究計畫
2. 應用於大規模人群移動之視覺化與分析及建模技術之研究--子計畫二:結合互動式視覺化技術之交通與人群動態分析(2013-2016),國科會
3. 頂尖生醫工程研究中心(2011-),國科會跨國頂尖研究中心計畫
4. 基於感知的電腦圖學及動畫(2012-2012),交大研發處年輕教授增能計畫
5. 天氣模擬系統(2012-2012),宏達電HTC

代表著作

1. Sai-Keung Wong, Wen-Chieh Lin, Chun-Hung Hung, Yi-Jheng Huang, and Lii Shing-Yeu (2013 Jul). Radial View Based Culling for Continuous Self-Collision Detection of Skeletal Models, ACM Transactions on Graphics, Vol. 32, No. 4 ( ACM SIGGRAPH 2013). (SCI, 2/104, Software Engineering).

2. Wen-Chieh Lin, Tsung-Shian Huang, Tan-Chi Ho, Yueh-Tse Chen, and Jung-Hong Chuang (2013, Jun). Interactive Lighting Design with Hierarchical Light Representation, Eurographics Symposium on Rendering 2013 (Also published in Computer Graphics Forum, SCI, 15/104, Software Engineering).

3. Yi-Chian Wu, Yu-Ting Tsai, Wen-Chieh Lin, and Wen-Hsin Li (2013, Jun). Generating Pointillism Paintings Based on Seurat's Color Composition, Eurographics Symposium on Rendering 2013 (Also published in Computer Graphics Forum, SCI, 15/104, Software Engineering).

4. I-Cheng Yeh, Wen-Chieh Lin, Tong-Yee Lee, Hsin-Ju Han, Jehee Lee, and Manmyung Kim (2012, Sep). Social-Event-Driven Camera Control for Multicharacter Animations, IEEE Transactions on Visualization and Computer Graphics, Vol. 18, No. 9, pp. 1496-1510. (SCI, 4/104, Software Engineering).

5. Yu-Ting Tsai, Kuei-Li Fang, Wen-Chieh Lin, and Zen-Chung Shih (2011, Jul). Modeling Bidirectional Texture Functions with Multivariate Spherical Radial Basis Functions, IEEE Transactions on Pattern Analysis and Machine Intelligence, Vol. 33, No. 7, pp. 1356-1369. (SCI, 1/111, Artificial Intelligence).

6. Yao-Yang Tsai, Wen-Chieh Lin, Kuang-You Cheng, Jehee Lee and Tong-Yee Lee (2010, Mar). Real-time Physics-based 3D Biped Character Animation Using an Inverted Pendulum Model, IEEE Transactions on Visualization and Computer Graphics, Vol. 16, No. 2, pp. 325-337. (SCI, 4/104, Software Engineering).

7. Chih-Wen Chang, Wen-Chieh Lin, Tan-Chi Ho, Tsung-Shian Huang and Jung Hong Chuang (2008, Apr). Real-Time Translucent Rendering Using PU-based Texture Space Importance Sampling, Computer Graphics Forum (Eurographics 2008), pp. 517-526. (SCI, 15/104, Software Engineering).

8. Chung-Ren Yan, Ming-Te Chi, Tong-Yee Lee and Wen-Chieh Lin (2008, Mar). Stylized Rendering Using Samples of a Painted Image, IEEE Transactions on Visualization and Computer Graphics, Vol. 14, No. 2, pp. 468-480. (SCI, 4/104, Software Engineering).

9. Wen-Chieh Lin and Yanxi Liu (2007, May). A Lattice-based MRF Model for Dynamic Near-regular Texture Tracking, IEEE Transactions on Pattern Analysis and Machine Intelligence, Vol. 29, No. 5, pp. 777-792. (SCI, 1/111, Artificial Intelligence).

10. Yanxi Liu, Wen-Chieh Lin, and James H. Hays (2004, Jul). Near-regular Texture Analysis and Manipulation, ACM Transactions on Graphics, Vol. 23, No. 3, pp. 368-376 (ACM SIGGRAPH 2004). (SCI, 2/104, Software Engineering).